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Sunday, April 14, 2019

Electro Learning Essay Example for Free

Electro Learning EssayIn the recent years, technology continues to germinate and remediates its faculty ventureing every individuals daily routines. technology has impacted the diametrical facets of animateness and certainly changed and redefined the way we live (Oak, 2011). unitary of the most common technologies lend sensationselfd by people nigh the globe is computer. According to International Telecommunications Union or ITU, in 2010, the ratio of Filipino computer ingestionrs over the Philippines population results in 29,700,000 over 99,900,177 or 29. 7% of our population.The us hop onrs of computers vastly increased and prospered since it was invented. Nowadays, computers in any plaster cast become an integral part of our lives due to its functionality. The aspiration of computers has eng senior(a) into complexity which do everything feasible beyond our thoughts. Since there was a wide-range of computer usability, adept of the emerging aras of computi ng is bundle system study. package package varies with practise depending on the table of contents and purpose. unrivaled way to implement broad(a) package amongst series of development is electronic attainment or simply e-Learning.Rapid e-Learning is an ongoing trend which enables flexible and cost- powerful creation of nurture materials (Pforte Stolzenberg, 2007). One of such obvious trans pulpation and enhancement that pass on greatly affect the living standard in the future is the revolutionized technology being implemented in the pedagogy section (StudyUp, 2010). Technological development in the 1990s and 2000s appears to be beneficial to culture. Currently, technology improvement follows Moores law which states that computers become twice as efficient approximately every two years (Lebedev, 2010). program line has changed signifi cornerstonetly in the last twenty years. One of the main reasons education has nethergone so umpteen changes is because of technol ogical development (Lebedev, 2010). Learning crossways the world is changing and bringing about this change is the use of culture and communications technology (ICT) or simply, computer, which has advanced the recover to information and is providing a richer, much immediate and relevant opportunities for those who have embraced it (Famor, 2011).The use of ICT for education is revolutionizing the conventional schoolroom and encourages learners to fortify outside of the four walls of classroom, is more personalized and has become powerful motivational tool the use of ICT in education is greatly gartering developing countries to catch up with the education race sightly a great equalizer and providing devil (Famor, 2011). E-Learning develops into various phases which targets not just high education and adults just now also tiddlerren. The case of collaborative learning becomes available for shaverren as a computer exploiter (Crook, 1998).Kids and computers ar n prima eval inseparable these days (Heiting, 2011). A recent study on Internet Access and make use of by Filipino School children showed 74 percent of the children respondents use the computer or internet and 34 percent started between 2-9 years of age ( Asiatic Institute of Journalism and Communication, 2009). The statistics showed that computer becomes more popular not moreover for adults moreover also for children. Our childrens lives are already influenced by the technology (Indian Child, 2011). Computers are an all- grave(a) (and virtually unavoidable) part of your childs life and education (Heiting, 2011).The introduction of technology in the educational field has do the exhibit of learning and noesis sharing, an synergetic and fun-filled activity (Oak, 2010). A positive and effective combination of education for children and technology could be a good impact on the advancement and preparation on Filipino childrens learning process providing with citeal advocate. PROJECT CO NTEXT According to the human capital theory, the frugal development of a nation is a correlation of the quality and quantity of its education (Okemakinde Olaniyan, 2008).Economic development of a nation corresponds with the number of educated people. The modern world in which we live is often termed a knowledge society education and information have become production factors likelyly more important than labor and capital. Thus, in a globalized roundaboutting, investment in human capital has become a discipline for international competitiveness (Meinardus, 2003) The Philippines education system faces different problems causes for the quality of education in the Philippines to take risks. As Cruz stated, our country directs 10,549 stark naked classrooms, 1.22 million additional seats, 67. 03 million late text books, and 12,131 more t each(prenominal)ers for 2006 and summing up to 11. 30 billion in Philippine currency which is impossible to crop (2006, January 22). An differe nt potential problem reported from DepEd Fact Sheet for Academic Year 2002 to 2007 gives the pursuit education data instructor Pupil (Elementary Students) fairish Ratio is 136 while Teacher Student (High School Students) Average Ratio is 141 ( Jobo, 26 March 2009). Population germinateth in the country is 2. 3 percent annually which results to 1.7 millions of babies born every year and probably claims their educational provision scarcely as a conflict with gargantuan problem, our country only has few resources, lack of facilities and too many students (Meinardus, 2003). With what reality reflects, Mainardus states that the quality of Philippine education has been declining continuously for 25 years agreed with the statement from higher-ranking department of education that schools are failing to teach the competence the average citizens call for to become responsible, rich and self-fulfilling (2003).The mission of DepEd is to provide quality staple fibre education that is equitably accessible to all and lays the foundation for life-long learning and service for the common good (Department of Education DepEd, 2011). Ironically, the problems stated and the mission of DepEd seems to contradict with each other. Since the computers continue to grow and the users continue patronizing it, e-Learning could be a complement in eliminating problems doctor with the education paying backs. The problem in education remained unsolved for years but by performer of technology, the problems might be reduced.New technology substructure embody learning in particular, computers can be a sensitive in which material can be rendered accessible finished and through creating visible and manipulative representations (Crook, 1998). I-Turo is an electronic learning passenger carial bundle product exertion e fussyly made to nurture minds of young generation. I-Turo provides tenet and tutorial methodologies for young learners between 3-6 years of age. It responds with the need of our society in price of primal education and citeal tutoring two accessible at d vigorousing and base on Philippine context.It answers the ineluctably of e-Learning bundle for a child which is purely based on the standardized Philippine computer programme. The Software screenings programme satisfies the interaction between parents and children in a convenient and educational way. From the parcel package title itself, I-Turo, a Filipino word meant to teach and to give knowledge is the main concern of the said(prenominal) software. From manual pedagogics, I-Turo requires the integration of teaching electronically through computers. I-Turo centers contents based upon Philippine program for pre-school education while contextualizing the Philippine culture and environment.As differ with e-Learning, the software is not intended to be learned alone or horizontal distance learning but to be a metier for educating children with the guidance of the parents. PURP OSE AND DESCRIPTION A. PURPOSE The primary purpose of I-Turo is to enrich the knowledge of young Filipinos on the pre-school level which is the foundation of fundamental knowledge combining different elements of teaching from the creative interfacing that captures the interest of the child into the valuable contents. Cognitive development is the focus of the software to help young learners to cope up from the possible impact of education crisis.Cognitive development accepts development of communication skills, sensory-perceptual and numeracy concepts and skills. Communication skills refer to competencies in expressing ideas and feelings both in English and Filipino such as oral expression and basic readiness skills of listening, pre-reading and make-up (Southeast Asian Ministers of Education Organization SEAMEO, 2003). Sensory-perceptual and numeracy skills refer to the ability to observe, discriminate, compare and classify, and to understand, count, read and write numbers (Southe ast Asian Ministers of Education Organization SEAMEO, 2003).Pre-school services in the country is 19. 5 % over 11. 5 million children aged 0 to 6 years (Education Encyclopedia, n. d). As concluded, pre-schools in the country only served few children under the aforesaid ages. It shows that more than half of Filipino children doesnt go to school for nursery and kindergarten which logically results to more than half of children population spend their pre-primary learning at fellowship or might not make out this level of learning. Since pre-school level is required, I-Turo provides an alternative way to experience wee childishness education which is important to childs cognitive development.Early puerility education showed benefit and positive outcome on childs intellectual Quotient (IQ) development and fewer social or behavioral problems (Ellis-Christensen, 2011). Some long-term benefits of early education in pre-school learners are greater parental involvement, fewer referrals t o special education or remedial services, higher grades, bring out social skills, greater ability to focus and even less likely to induct contraband acts (Ellis-Christensen, 2011). Computers and software titles increases in numbers and targets young children progressively (Indian Child, 2011).Nowadays, children learns to read and write with computer games becoming a childs learning tool instead of traditional flash cards and other materials (Indian Child, 2011). With the following computer usage, pre-school children today spend hours in front of computer everyday (Heiting, 2011). These evidences purposely support what the software aims which is to apply information technology into education that can lessen some problems. Pre-school education consists of nurseries and kindergartens that cater children under the age of 3-6 (Southeast Asian Ministers of Education Organization SEAMEO, 2003).Children 3-5 year of age are developmentally ready to use computers and a best opportunity to let them control and explore computer and software (Education Encyclopedia, 2011). On the other hand, children ages 5-7 are ready to begin using computers for more directed purposes, which includes communication, information gathering and skills development (Education Encyclopedia, 2011). seek suggests computer use among pre-school children might actually improve their readiness and academic achievement (Heiting, 2011).In a study, children who bended on computer at home and at school using educational software performed better on measures of school readiness and cognitive development rather than children without computers (Heiting, 2011). I-Turo aims to provide a quality early education with the help of parental tutorial. The software application does not intend to replace the pedagogical and traditional approaches but to be a supportive education to add up on the learning experience of a child. Since numerous problems were discussed in the Philippines quality of education, it is the metre to make necessary action of both parents and child. enatic involvement is a great factor influencing child development which benefits positively into childs growth. The richness of parental involvement is reinforced with the increase of effectiveness of the education the child receives (Hornby, 2000). Parent involvement at pre-school was a major component and tends for more success and achievements of a child. As Hornby states that greatest gains are made when parents are more flat involved such as when they act as tutors with their children (2000).Perry preschool chuck in the USA concluded that children who had undergone with parental tutorial had significantly higher IQs, increased academic achievement, decreased need for special education placement, and less unemployment (Hornby, 2000). Some parents rely with computer for learning process of their children relevant for interaction, which is one important learning step (Indian Child, 2011). As a part of I-Turo, pare ntal involvement would help in shaping childs intellectual growth with tutorial system. Early childhood education is customary term that describes a diverse range of programs (Ellis-Christensen, 2011).Since preprimary education is not compulsory, the software can provide the needs for education in convenient way with unlimited access (Southeast Asian Ministers of Education Organization SEAMEO, 2003). Software can provide compilation of programs for early childhood education and tutorial in less write down with more parental bonding, peer interaction while learning. Parents who commit to an at home education, need to commit to being creative and engage in raising their children (Ellis-Christensen, 2011). The software could enhance childs progress through different methods of learning and new form of material for teaching.Most experts agree that early childhood education kit and boodle best in low pressure, social and very friendly environments (Ellis-Christensen, 2011). Another pu rpose of the software application is to support collaborative learning with multi-users. by means of different set of knowledge and activities, the software could inform children with knowledge according to their need, from basic up to moral set. The software also intends to uplift and pass around the values and Philippines-based knowledge to the eye of Filipino youth at an early stage.I-Turo pursues to educate the children as a home learning experience with the parents since the ratio of teacher and students continues to increase and the focus for each student directly lessen affecting the learners progress. The pre-school level of education is not a requirement to basic education, through the software application children could learn providing with guidance and interaction between parents and child or with other users. Through considerations on different factors influencing learning, the purpose of the software could successfully integrate technology in form of education.Thorou gh rendering of I-Turo is provided in the description. B. DESCRIPTION B. 1 What is I-Turo? I-Turo is an electronic learning tutorial software application primarily intends to support pre-school learners and provides basic knowledge for cognitive development. The software caters early childhood education and parental involvement through tutoring system. The software is programmeed base on the needs, interests and applicability for childs knowledge progress. The software is a supplement for educational tools and another medium to impart basic information in a new set of material that would match the interest of the children today.It will not be a new form of technological invention but an enhancement and upgrade on the existing educational software across the globe. It will add innovative and interactive ways of implementing tutorial software to the child by the parents and new scuttlebutt device depending on the childs capability. It will also include multiple users on a single co mputer for parental tutorial interaction and even parent to children tutorial which means of tutoring children simultaneously and interactively.Cooperative work skills and language skills develop through working with others on computer through cooperative activities (Education Encyclopedia, 2011). B. 2 The Software users Since I-turo is designed for children at age of three (3) to six (6) years, parents and child are the target users of the software. Children at these stages enjoy interacting with active links and areas on the screen, discovering the effects of break downing different choices (Education Encyclopedia, 2011). At an early stage of 3-6, children need guidance from an adult.Parents play an important role into the child development process that will depend on the proper way they interact and support their children on their cognitive progress as a part of growth. The software requires minimum of two users, one would be the tutor and another would be the child. The tutor w ill be the master educator, most probably the parent to work with the child at early stage who will guide the child on the over-all process of tutorial and education with the help of the software.The tutor does not need to be professional, as long as he or she knows basic knowledge o ncomputer literacy, the software will guide user in the flow of tutorial process. The bite user will be the child who acts as the preprimary learner. The child should be at 3 to 6 to appropriately imbibe the information on the software. The tutor could also postponement simultaneous users with maximum of 4.The software could accept additional children users each time ranges up to 4, while additional new cower is compulsory every time new child user is associated with the group. B. 3 Multi-pointing Technology The software applied one of the latest innovations technology to date which is Multi-pointing.Multi-pointing technology can handle multiple mice synchronously without any wrongful conduct or con fusion on the computer. Every input mouse on the software has its own identicalness and does not affect the cursor movement of another. Multi-pointing improves the interaction for multi-users in the software which in the main a overthrow in providing parental involvement in tutorial software such as I-Turo. This technology helps the software to establish advancement on early education and parental tutoring software with the increase on access of possible users and reduction on the cost for additional personal computers.It supports collaborative learning between children and reduces time framework on the tutorial session of different child which can be make in one certain time concurrently with the children. Through the use of this technology, the objective to handle 5 users in one software application could be implied successfully. According to Crook, technology could be used in collaborative learning effectively (1998). B. 4 The Software contents The contents of the software ar e the most important aspects in an effective learning experience for pre-school learners through technology.The software development is intended for children under 3 to 6 years of age. This supplement or tool for early education and tutorial is base on the contents suitable for the children. From the top approach, the design of I-Turo is graphically friendly into childrens eye view. It combines good colorize combination and intermediate graphics resolution to hinge on childrens visual capability. The color dodge of the software consists of primary colors, soft textured colors, and light and b mightily variety of color combination to demo children to different colors.The appearance of thesoftware targets to obligate the appropriate design for childrens interest and attention which affect learning through visual implications. The software is also composed of sounds and music to boost the enjoyment and to cover on childrens focus. It also shows graphic images such as different obje cts to reflect the reality into the software. The fellowship of knowledge for tutorial is divided into different subjects such as English (language and reading) and Filipino (Wika and Pagbasa) based on the curriculum. to each one Unit included in the softwares contents covers knowledge for cognitive development of a child.Each Unit also consists of lectures, activities and judgings. Lectures are managed by the parents, tutor to be precise to educate children from the software contents. Lectures are purposely designed for exiguous interaction to inform the child relaxingly by the tutor little by little. Lectures acquire small mice movements from the tutor and child/children to embark the knowledge into their minds. Activities follow variety of methods to enrich their minds actively on what have they learned and as a practice and application.Activities might be make interactively with peers and tutor or a choice of alone depending on the preference of the tutor or the child. Asses sment is done through testing and examinations in a friendly environment. Every assessment is graded unspoilt after(prenominal) to see the progress and can be substantially evaluated. The lectures and activities are fixed in format while assessments come randomly for the number of mice involved in a session. all in all the contents can handle 1 tutor and children up to 4 users as long as the tutor can work smoothly with these children.Each level also has sub category of subjects to organize certain information accordingly. The subjects of each all level are similar on the field but differ in cathode-ray oscilloscope and difficulty. The subjects of the system are based on the Philippine curriculum prescribed by the Department of Education for preschool students or pre-primary learners. All information is based upon books referred and preferred by the Department of Education, educators, and other professionals. All the contents are assured to be relevant, related, and accurate.Th e methods of implementing information undergo with psychological approvals and referrals from the child psychologists and come also from researches and documentations by the professionals. I-Turo is contextualized from Philippine based context. It adds moral values and guidance tutorial for childhood good manners and duty conducts. Since the software is designed for Filipino children, it promotes Philippines not just graphically but also some lectures and activities which generally involve Philippine literature, culture, values, and other country based facts.The design of the software such as objects is mainly a part reflected by the Philippines context and reality applicable for kids. B. 5 The hardware The hardware of I-Turo is composed of any computer as the main that can install software based on software requirements. The Compact Disc would be the default storage of the software installer for computers. The I-Turo is designed for kids hence, the input device of the software s hould respond with childrens capability in interacting with computers. Handling normal mouse is an issue on ease of use for children under 6 years old below.One way to solve difficulty in handling interaction with computer is to produce a child-friendly mouse which can accommodate childrens capability in convenient manner. The design of USB (Universal Serial Bus) cabled mouse is bigger than the normal surface and shaped circularly to easily and comfortably hold it. The mouse has equal and proportional shape to easily notice the middle button by the users. The design is proportional to cater not only dextral but also left-handed. The mouse is big enough to support childrens hand and navigate the mouse through optical sensors.Since children took a hard time to understand the dissimilarities in clicking the left click and right click, a new design of mouse is implemented to handle software application for kids. The mouse only has a one click functions as the usual left click of ordi nary mouse. The right click is not necessary to be a part of input device of the software so right click is removed to eliminate confusion of children between left and right click. The left click is determined at the center as one and only press button for inputting or clicking.In terms of physical design, the color of the louvre mice varies with different colors such as blue, yellow, green, pink, and purple to showcase var. of colors. The mouse is rounded, soft edged, and lighted with simple yet creative designs to capture the attention of children. Since computers is limited with a few number of USB ports, the mouse will include USB port hub to provide access on the five mice simultaneously. The hub has 6 ports, 5 for the mice and 1 as an extra. The hub is designed with soft color and child-friendly structure.The computer, installer, hub and mice work together as one to be a medium of tutorial and education through the use of technology today. The proposed design of the mouse w ithout the hub is shown in the figure 1. Figure 1 Sample computer mouse proposal without the hub (actual size and design may change). B. 6 Implementation Numerous computers spread out in different places, with different forms and versions but, most of it functions exactly the same. Since computers are everywhere, the implementation of the software would be easy.After completing the hardware requirements, the software should be compatible to the operating system of the computer also based on the system requirements set by the software developers. Installation of the software to the computer would come next. Possible implementation of the software kit and caboodle with only 1 tutor, 1 computer and differs on the number of children and mice depending on the number of users. Different implementations are shown in the following figures. a. Figure 2 1 child, 1 computer, 1 tutor, and 2 mice b. Figure 3 2 children, 1 computer, 1 tutor, 3 mice c.Figure 4 3 children, 1 computer, 1 tutor, 4 m ice d. Figure 5 4 children, 1 computer, 1 tutor, 5 mice I-Turo does not influence young learners to take on computers which pessimistically affect and ruin the normal life of a child. On the other hand, I-Turo lends technology to be an aid and tool for educating children without affecting the bond between parents and child. Through a good foundation of education, Filipinos could be highly competent around the world. Providing good sources for education, students can be highly knowledgeable even at early stage.OBJECTIVES GENERAL AND SPECIFIC OBJECTIVESI-Turo entailed development on an electronic learning tutorial software application for childhood cognitive development containing effective lessons based on Philippine context. The primary objectives of the project beyond accuracy, reliability and effectiveness were (1) To develop a computer-based software application engaging into maximum usability solution problems related in education focusing on childhood cognitive development an d moral guidance stages between 3-6 years of age through e-Learning technology and based on Philippine educational curriculum Specific objective as followsto design a software application catering its usability and applicability for more numbers of people in the society to create software concerning with Philippine based context such as traditions, history, values, Filipino language, epics and etc.to include information from basic level into kindergarten level lessons (English (language and reading) and Filipino (Wika and Pagbasa) ) for home study purposes and thorough understanding to focus on the information intended to be learned during the childhood mental development stage as a good foundation of knowledge to integrate good manners and right conduct in the software contents to categorize subject content into different level of learning and understanding depending on the applicable knowledge for each age based upon the curriculum.(2) To improve and enhance the knowledge of young Filipinos through introductory and exploratory learning with computers as a positive, effective and easier way of collaborative learning experience Specific objective as followsto introduce a well constructed graphics for early education that could interest young learners to provide an accurate and efficient information and software contents applicable for young learners (3) To implement a new form of input device and interactive tutorial medium responding on the needs for parental tutoring, early education preparation and assistance for childs progress and knowledge updates. Specific objective as followsto implement the breakthrough on Multi-pointing Technology supporting on multi-users for mouse control handling to create an application satisfying parenthood guidance for young learners to support interaction between multiple user such as parent-child, parent-children, parents-child and parents-children to ease the use and access of educational medium such as cards, posters, books , charts, and other more and transfer it in a computer-based software as one tool.to engage young learners into early education with the use of technology comparable with parent-child bonding while learning at a convenient manner to maximize the use of computers for teaching young learners with different methods to guide every progress on childrens accumulated knowledge through testing and examination to implement new form of input device under childrens capability for ease of use SCOPE AND LIMITATIONSThis project will focus on implementation of computer-based software application designed for childhood tutorial and early education for cognitive development and integrating moral values guidance. The project will mainly cover Philippine based curriculum corresponding on the knowledge needed by young Filipino learners approved by professionals such as psychologists, educators, guidance councilors and governing body agencies and its officials. The contents would be guided by accurate information which undergoes with studies and supported by certified books applicable for young learners referred by professionals. The project will target learners under the age of three (3) and up to age of six (6), to be general, pre-school learners.Even though the application will be designed for normal learners, special cases of learners with disability or disorder might be also guided by the software but it does not assure that the software could give an effective feedback on the users learning process since it does not undergoes with a study for special cases. Moreover, the application efficiently caters relevant knowledge based upon studies for tutoring and early education for pre-school. Fundamental information regarding on different subjects and context will be applied as a further investment on childs cognitive development. The application will include school subjects references such as Language, Reading, Wika, and Pagbasa with integration on Values Education. Other inform ation related on Philippine history, culture, traditions, tales, epics and other important facts are also included for exemplifications or activities.All the contents are limited only the curriculum provided by Department of Education for pre-school. Thus, different levels of learning will be categorized based on subjects and ages for understandability and different type of strategic teaching and learning methods will be featured. Every subject on each category covers lecture, activity and assessment or testing and examinations. As a part of childs improvement, the application will citation a progress status of a child and analysis of performance during the assessment period done after lecture and activities. The application will adopt the latest Multi-pointing Technology which utilizes its function for handling multi-users.Through Multi-pointing Technology, the application can support parent and child tutorial interactively. It does not just provide a single human computer interac tion but can also be used by more than one (1) user up to five (5) and may also be depend on computer mouse availability. In the process of learning, parents will participate in tutorial with the computer and child. The parent will be the tutor, the child will be the student and the application will be the medium and source of education. The software recommends parents to guide their child for electronic learning tutorial. It also encloses collaborative learning with parent and with peers or other students simultaneously and interactively.One (1) tutor and one (1) child are the basic user requirements and can add up limited into four children (4). In terms of the software development, the contents of the software is limited on the information provided by professionals, study or research and from pre-school books which is fixed on the system. Since the application will contain Philippine based-curriculum, the subject would only be effective for young learners in the Philippines. The application will be limited on usage because it is not accessible on the internet and works only with a computer and software installer. REVIEW OF RELATED LITERATURE/SYSTEM EARLY childishness The developmental period that extends from the end of infancy (3 years old) to about 5 to 6 years of age.

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